In early January, a Reddit user posted an emotional story about waking up on a beach and befriending a fellow lost soldier. But the soldier’s health began to deteriorate. And the author was eventually forced to kill his friend with the other man’s own gun to end his suffering. “His voice gone, I sat there staring at my monitor and began to cry,” the Redditor wrote. “I’ll never see that friend again and I miss him very much.”
"God damn," wrote a commenter. "Alright I’m getting this game."
The writer was playing DayZ, a zombie apocalypse multiplayer PC game that sold its 1-millionth download last week, less than a month after its Dec. 16 release. That release is only the game’s early-access alpha version, which developer Dean Hall will be enhancing and improving for most of the next year before launching it in beta. But even at this stage, the reason for DayZ’s enormous success is becoming clear—the game play leads to a degree of psychological tension and emotional response that players report never before experiencing in a computer game.
So the drama that led up to this game’s alpha release made me swear it off. If I keep reading these kinds of stories, I’m gonna have to get it.
What was the drama? Apparently I missed it.
Actually I’m a derp. I was thinking of WarZ, which was renamed to Infestation when it was banned from the Steam store. Here’s the list of nastiness for THAT game: http://en.wikipedia.org/wiki/Infestation:_Survivor_Stories#Controversies
DayZ was the one that came first which WarZ was trying to rip off. DayZ is legit. :P Pretend I never said anything.
OH yeah I remember the WarZ fuckup. Don’t worry about it, the whole point was to make people confuse it with DayZ. :P